View Poll Results: Which is better HoD Sword or Fiery Flame Spitter | |||
HoD Sword | 24 | 21.82% | |
Fiery Flame Spitter | 54 | 49.09% | |
Who cares i got both | 32 | 29.09% | |
Voters: 110. You may not vote on this poll |
Jan 16, 2006, 10:43 AM // 10:43 | #21 |
Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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10% recharge is much better for a solo monk, increasing the recharge of SoJ speeds things up, having +5 energy makes no difference at all, as with a solo monk you swarming in a pool of energy, anything that makes it faster is what i need, energy is only a concern if your new to solo monking, then it tends to be an issue, but for most veterans its all about gettin it done quick.
I don't think the +5 sword is useful outside of soloing, a staff can give you anything that a +5 sword can and a bit more, also with a sword you cant wand on trappers to drain their energy so thats another disadvantage to start with. |
Jan 16, 2006, 10:50 AM // 10:50 | #22 |
Frost Gate Guardian
Join Date: Aug 2005
Profession: Me/Mo
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The only sort of character i could think of for whom the sword would be nice ... is a wall, a purely defensive warrior/whatever, who is focusing on defensive skills, essentially, a char for whom a melee weapon is nice to hold for *some* damage, but you're not intending on doing huge damage.
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Jan 16, 2006, 10:53 AM // 10:53 | #23 | |
Krytan Explorer
Join Date: Jun 2005
Location: Australia, 3rd rock from the sun
Profession: Mo/
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Quote:
i don't think a warrior is going to spend 200k+ on a sword just to be a stance tank |
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Jan 16, 2006, 10:55 AM // 10:55 | #24 |
Banned
Join Date: Oct 2005
Location: Singapore
Profession: Mo/Me
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HoD Sword - For The Rich
Fiery Flame Spitter - For The Poor Easy as that |
Jan 16, 2006, 10:56 AM // 10:56 | #25 |
Frost Gate Guardian
Join Date: Aug 2005
Profession: Me/Mo
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Gildor:*nod*
I'm not suggesting its a great plan Just that its the only build i can think of offhand, where the HoD sword is ideal. Chicken: I disagree, they used to cost only a few thousand, and were available to anyone. Lots of people had them .. even the 'poor'. They weren't seen as phenomenal then, yet removing them made them great? Last edited by cagan; Jan 16, 2006 at 10:58 AM // 10:58.. |
Jan 16, 2006, 11:06 AM // 11:06 | #26 | |
Krytan Explorer
Join Date: Jun 2005
Location: Australia, 3rd rock from the sun
Profession: Mo/
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Quote:
BUT oh noes prot spirit gets interupted whilst im spamming it and recharge kicks in and im still alive OR prot spirit gets interupted yay i have +5 energy but wait prot spirit hasn't recharged= dead |
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Jan 16, 2006, 11:14 AM // 11:14 | #27 |
Frost Gate Guardian
Join Date: Aug 2005
Profession: Me/Mo
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And of course, if we were to get down to 3 energy, you would be on 8 with the sword ... you're still not casting spellbreaker, and in your situation, you need a lot more then that to live.
... Sometimes, you just die, in the position where you are on 3, have nothing else gaining you energy, and 3 nightmares on you ... you die. It happens. Neither HoD sword of the flamespitter was going to save you. |
Jan 16, 2006, 11:17 AM // 11:17 | #28 |
Krytan Explorer
Join Date: Jun 2005
Location: Australia, 3rd rock from the sun
Profession: Mo/
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just realised that you could while in bonettis defense switch weapons to a staff then cast spellbreaker, prot spirit
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Jan 16, 2006, 12:26 PM // 12:26 | #29 |
Banned
Join Date: Jul 2005
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So basically it all boils down to preference. Neither is better. I prefer the extra energy, and never realy had an issue with recharge times. Breeze and Spirit recharge very quickly as it is. SoJ gets echoed, so recharge is moot there. I prefer cast time reductions over recharges anyway. Spellbreaker is used as needed, again not critical to have a quick recharge. But it's sure nice to have a cast reduction if you hit the wrong key.
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Jan 16, 2006, 11:22 PM // 23:22 | #30 |
Krytan Explorer
Join Date: Jun 2005
Location: Australia, 3rd rock from the sun
Profession: Mo/
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Someone in LA was selling a Pre-nerf 15% skill recharge fiery flame spitter for 100k +40 ectos
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Jan 17, 2006, 12:33 AM // 00:33 | #31 |
Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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HoD Sword gets my vote
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Jan 17, 2006, 12:58 AM // 00:58 | #32 |
No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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15% flame spitter with 20% enchant
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Jan 17, 2006, 01:54 AM // 01:54 | #33 | |
Krytan Explorer
Join Date: Jun 2005
Location: Australia, 3rd rock from the sun
Profession: Mo/
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Jan 17, 2006, 04:53 AM // 04:53 | #34 | |
Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Jan 17, 2006, 05:00 AM // 05:00 | #35 |
Krytan Explorer
Join Date: Jun 2005
Location: Australia, 3rd rock from the sun
Profession: Mo/
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im not intersted in the 20% enchant mod. Im intersted in the 15% chance skill recharge
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Jan 17, 2006, 05:08 AM // 05:08 | #36 |
Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Fiery Flame Spitter is nice axe only if you using skills that require heavy enchantment. HoD sword same thing but with a plus 5 energy on it. But let be realistic, +5 energy, if you used few skills, it gone. 10% recharge (or casting speed) would allowed the users to get 10% chance for that certain skills.
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Jan 17, 2006, 05:12 AM // 05:12 | #37 | |
Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Jan 17, 2006, 05:59 AM // 05:59 | #38 |
Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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both a hod 20% enchants and a 10% fspitter w/ 10%.
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Jan 17, 2006, 02:20 PM // 14:20 | #39 |
Ascalonian Squire
Join Date: Oct 2005
Location: Okinawa, Japan
Guild: Fellowship of Champions [FoC]
Profession: Mo/
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feiry flame spitter is much better than the HoD imo...so what -10 is on there...your not taking any more than 5 dmg as a solo monk.
vote goes to both. the nrg is nice ONLY if you need it, and i do love the look of a small swordl ike that on my VERY petite monk. but the ffs (as someone called it lol) is best if your prot spirit gets interupted on other farming (griffons, trolls, etc) |
Jan 17, 2006, 02:56 PM // 14:56 | #40 |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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The HoD far and away is better, IMO. I would take an "always" mod like +5 energy over a % chance mod (like the 10% CHANCE of a better recharge) anyday of the week and twice on Sundays.
You can get a similar effect of owning the HoD sword, as stated above, if you simply cast your enchantments while weilding the Firey Flame Spitter and then switch to the wand for the added energy - but that requires a lot of timing and, to me, is a big pain in the arse. That and if you need that +5 energy to cast your last enchantment well, you're just out of luck. I also like the fact that the HoD sword can be used for other purposes other than a solo monk, such as for a warrior who wants a boost of energy, etc. I use my HoD right before I charge into a battle by casting Vigorous Spirit, then use it for a quick energy boost if I have to run away from the battle (and use sprint to do so). |
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