> Forest of True Sight > Questions & Answers Reload this Page Which is better HoD sword or Fiery Flame Spitter?
View Poll Results: Which is better HoD Sword or Fiery Flame Spitter
HoD Sword 24 21.82%
Fiery Flame Spitter 54 49.09%
Who cares i got both 32 29.09%
Voters: 110. You may not vote on this poll

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Old Jan 16, 2006, 10:43 AM // 10:43   #21
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10% recharge is much better for a solo monk, increasing the recharge of SoJ speeds things up, having +5 energy makes no difference at all, as with a solo monk you swarming in a pool of energy, anything that makes it faster is what i need, energy is only a concern if your new to solo monking, then it tends to be an issue, but for most veterans its all about gettin it done quick.

I don't think the +5 sword is useful outside of soloing, a staff can give you anything that a +5 sword can and a bit more, also with a sword you cant wand on trappers to drain their energy so thats another disadvantage to start with.
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Old Jan 16, 2006, 10:50 AM // 10:50   #22
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The only sort of character i could think of for whom the sword would be nice ... is a wall, a purely defensive warrior/whatever, who is focusing on defensive skills, essentially, a char for whom a melee weapon is nice to hold for *some* damage, but you're not intending on doing huge damage.
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Old Jan 16, 2006, 10:53 AM // 10:53   #23
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Quote:
Originally Posted by cagan
The only sort of character i could think of for whom the sword would be nice ... is a wall, a purely defensive warrior/whatever, who is focusing on defensive skills, essentially, a char for whom a melee weapon is nice to hold for *some* damage, but you're not intending on doing huge damage.

i don't think a warrior is going to spend 200k+ on a sword just to be a stance tank
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Old Jan 16, 2006, 10:55 AM // 10:55   #24
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HoD Sword - For The Rich
Fiery Flame Spitter - For The Poor
Easy as that
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Old Jan 16, 2006, 10:56 AM // 10:56   #25
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Gildor:*nod*
I'm not suggesting its a great plan
Just that its the only build i can think of offhand, where the HoD sword is ideal.

Chicken: I disagree, they used to cost only a few thousand, and were available to anyone. Lots of people had them .. even the 'poor'. They weren't seen as phenomenal then, yet removing them made them great?

Last edited by cagan; Jan 16, 2006 at 10:58 AM // 10:58..
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Old Jan 16, 2006, 11:06 AM // 11:06   #26
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Originally Posted by Hockster
Have you ever had to cast a few high energy spells in sucession? Not everyone just stands there waiting to get hit so they can regen a few points of energy. Like say when yu get three dying nightmares spawning, and two are out of wand range. You need to cast spellbreaker, and keep up breeze and prot. spirit. Or spam something a few times after a cast had been interupted. A fast recharge does no good when you're down to 3 energy.
i can tell when im going to find a place with 2-3 nightmares so i prot spirit, spellbreaker then wand the nightmares, then healing breeze then turn on bonettis i rarely run out of energy.

BUT oh noes prot spirit gets interupted whilst im spamming it and recharge kicks in and im still alive OR prot spirit gets interupted yay i have +5 energy but wait prot spirit hasn't recharged= dead
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Old Jan 16, 2006, 11:14 AM // 11:14   #27
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And of course, if we were to get down to 3 energy, you would be on 8 with the sword ... you're still not casting spellbreaker, and in your situation, you need a lot more then that to live.

...
Sometimes, you just die, in the position where you are on 3, have nothing else gaining you energy, and 3 nightmares on you ... you die.
It happens.

Neither HoD sword of the flamespitter was going to save you.
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Old Jan 16, 2006, 11:17 AM // 11:17   #28
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just realised that you could while in bonettis defense switch weapons to a staff then cast spellbreaker, prot spirit
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Old Jan 16, 2006, 12:26 PM // 12:26   #29
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So basically it all boils down to preference. Neither is better. I prefer the extra energy, and never realy had an issue with recharge times. Breeze and Spirit recharge very quickly as it is. SoJ gets echoed, so recharge is moot there. I prefer cast time reductions over recharges anyway. Spellbreaker is used as needed, again not critical to have a quick recharge. But it's sure nice to have a cast reduction if you hit the wrong key.
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Old Jan 16, 2006, 11:22 PM // 23:22   #30
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Someone in LA was selling a Pre-nerf 15% skill recharge fiery flame spitter for 100k +40 ectos
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Old Jan 17, 2006, 12:33 AM // 00:33   #31
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HoD Sword gets my vote
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Old Jan 17, 2006, 12:58 AM // 00:58   #32
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15% flame spitter with 20% enchant
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Old Jan 17, 2006, 01:54 AM // 01:54   #33
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Quote:
Originally Posted by Two April Mornings
15% flame spitter with 20% enchant
you have one?
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Old Jan 17, 2006, 04:53 AM // 04:53   #34
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Quote:
Originally Posted by Gildor Took
you have one?
i have a couple flamespitters with 20% enchants wanna buy lol mia temaro or flash gordan ask for me. for a plain with no mods added 2k for the 20% enchant one 30k-50k depends on what it cost for the mod .
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Old Jan 17, 2006, 05:00 AM // 05:00   #35
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im not intersted in the 20% enchant mod. Im intersted in the 15% chance skill recharge
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Old Jan 17, 2006, 05:08 AM // 05:08   #36
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Fiery Flame Spitter is nice axe only if you using skills that require heavy enchantment. HoD sword same thing but with a plus 5 energy on it. But let be realistic, +5 energy, if you used few skills, it gone. 10% recharge (or casting speed) would allowed the users to get 10% chance for that certain skills.
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Old Jan 17, 2006, 05:12 AM // 05:12   #37
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Quote:
Originally Posted by Chicken Rice Seller
HoD Sword - For The Rich
Fiery Flame Spitter - For The Poor
Easy as that
That is a rather harsh assumption which I wouldn't make. 10% recharge is nothing to scoff at.
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Old Jan 17, 2006, 05:59 AM // 05:59   #38
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both a hod 20% enchants and a 10% fspitter w/ 10%.
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Old Jan 17, 2006, 02:20 PM // 14:20   #39
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feiry flame spitter is much better than the HoD imo...so what -10 is on there...your not taking any more than 5 dmg as a solo monk.

vote goes to both. the nrg is nice ONLY if you need it, and i do love the look of a small swordl ike that on my VERY petite monk. but the ffs (as someone called it lol) is best if your prot spirit gets interupted on other farming (griffons, trolls, etc)
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Old Jan 17, 2006, 02:56 PM // 14:56   #40
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The HoD far and away is better, IMO. I would take an "always" mod like +5 energy over a % chance mod (like the 10% CHANCE of a better recharge) anyday of the week and twice on Sundays.

You can get a similar effect of owning the HoD sword, as stated above, if you simply cast your enchantments while weilding the Firey Flame Spitter and then switch to the wand for the added energy - but that requires a lot of timing and, to me, is a big pain in the arse. That and if you need that +5 energy to cast your last enchantment well, you're just out of luck.

I also like the fact that the HoD sword can be used for other purposes other than a solo monk, such as for a warrior who wants a boost of energy, etc. I use my HoD right before I charge into a battle by casting Vigorous Spirit, then use it for a quick energy boost if I have to run away from the battle (and use sprint to do so).
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